Yasuhiro Anpo, the director behind the remakes of Resident Evil 2 and Resident Evil 4, shared that the decision to revamp the second installment stemmed from recognizing a strong fan desire to see the 1998 classic restored to its former glory. Anpo noted, "We realized: people really want this to happen." This realization prompted producer Hirabayashi to decisively say, "Alright, we'll do it."
Initially, the team contemplated beginning with Resident Evil 4. However, after thorough discussions, they recognized that this game was already highly acclaimed and nearly perfect in the eyes of many. Making significant changes posed a risk, so they opted to modernize the older Resident Evil 2, which they felt was in greater need of an update. To ensure they captured the essence of what fans wanted, the developers also examined fan-made projects.
Despite the enthusiasm from Capcom, fans had their reservations even after the releases of the remakes of Resident Evil 2 and 3, and the announcement of the Resident Evil 4 remake. Many argued that unlike its predecessors, Resident Evil 4 did not require as much of an overhaul.
While Resident Evil 2 and 3, which were released in the 1990s on the original PlayStation, featured outdated elements like fixed camera angles and cumbersome controls, Resident Evil 4 revolutionized the survival horror genre upon its release in 2005. Despite initial skepticism, the remake successfully preserved the original's spirit while enhancing gameplay and the narrative.
The commercial triumph and overwhelmingly positive reviews of the Resident Evil 2 and 4 remakes validated Capcom's approach. It demonstrated that even a game revered as nearly flawless could be respectfully reimagined with a fresh, creative touch.