In the saturated world of extraction shooters, it takes something truly innovative to stand out. That's why I was thrilled to get a sneak peek at Hunger, the upcoming first-person action-RPG from Good Fun Corporation, powered by Unreal Engine 5. The developers are keen to distance themselves from the label of just another extraction shooter, and after seeing their early build, I can confidently say that Hunger promises to be a unique addition to the genre.
Hunger - First Screenshots
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Two aspects of Hunger immediately caught my attention: its visual aesthetic and its stunning graphics. Game director Maximilian Rea described the game's look as "Renaissance gothic," a fitting description for a world that blends first-gen firearms with brutal melee weapons set against the backdrop of grimy, lived-in towns and majestic castles. The use of Unreal Engine 5 elevates the game's visuals to new heights, with lush foliage, dynamic lighting, and intricate textures making it one of the most visually impressive games I've seen.
While I couldn't go hands-on with the game yet, the developers' vision for Hunger is clear. They aim to blend the simplicity of ARC Raiders with the complexity of Escape From Tarkov. The game starts in the Outer Ramparts, a peaceful social hub within the Chateau where players and NPCs mingle. Here, you can switch to third-person view for a change of pace, though combat will always be in first-person. You'll encounter quirky characters like Piro, a shopkeeper with a unique metal mask selling items from a neck-worn tray, and Louis, the Stashmaster who manages your inventory and occasionally offers quests. Reynauld, the Expedition Master, sports missing fingers—a testament to his encounters with zombies—and he's the one who kicks off your expeditions.
The initial Early Access release will feature three distinct maps: Jacques Bridge, Sombre Forest, and Sarlat Farm. Each map spans one square kilometer and includes a sprawling dungeon beneath it. You can expect six different weather conditions per map, ranging from clear noon to foggy sunsets and sunrises, with more dynamic weather planned for future updates. Rea estimates around 50-60 hours of content before unlocking the Cauldron, a new area in the Chateau where players can learn one of six professions—three gathering (Scavenging, Conservator, and Naturalist) and three crafting (Metallurgy, Gunsmithing, and Cooking). You can master two professions at once.The game's narrative is woven into the fabric of its world. The story unfolds during a civil conflict triggered by The End, the bacteria causing the Hunger. Players can discover lore through Missives and Maps, categorized as Common, Rare, or Legendary. Extracting with a Missive grants you XP and pieces of the game's overarching story. NPC dialogue also plays a crucial role in storytelling, ensuring that every aspect of Hunger is infused with narrative depth.
The Hunger themselves are diverse, each with unique qualities and behaviors. Opting for melee combat allows for silent takedowns, whereas gunfire attracts more zombies. For instance, the Bloater explodes into poisonous gas, while the Shambler inflicts bleed damage.With 33 weapons ranging from daggers to primitive machine guns, Hunger offers a rich arsenal. You can even find exotic ammo that enhances bullet effects. The game will include dedicated PvP experiences and a Mastery Tree with four branches—Physiology, Survival, Martial, and Cunning—ensuring varied progression paths. Whether you prefer solo play, duos, or larger groups, Hunger caters to all play styles. Progression cosmetics are unlocked as you level up, defeat bosses, and more, with options for every weapon and bag.
Hunger won't be free-to-play, avoiding potential pay-to-win issues and eschewing battle passes. However, a "Support the Developers" edition will offer additional cosmetics for a higher price than the standard $30 edition.
AnswerSee ResultsExpedition sessions in *Hunger* are designed to last between 30-35 minutes, making it perfect for a quick evening session with friends. Even if you die, your efforts contribute to XP gains, ensuring that no session feels wasted. "If they've played for an hour, we want them to feel like they've meaningfully moved the ball forward for their character," Rea emphasized.While Hunger is still some time away, the team behind Hell Let Loose is clearly crafting something special. Keep an eye on IGN for more updates as Hunger progresses through development.
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