PocketPair CEO Takuro Mizobe recently spoke with ASCII Japan about Palworld's future, specifically addressing the possibility of transitioning the popular creature-catching shooter into a live service game. The interview revealed a complex decision with significant implications.
PocketPair CEO Discusses Palworld's Live Service Potential
A Profitable, Yet Difficult Path
Mizobe clarified that while no final decision has been made, the future of Palworld hinges on two key options: continuing as a buy-to-play (B2P) title or transitioning to a live service model (LiveOps). He confirmed ongoing plans for updates including new maps, Pals, and raid bosses.
"From a business standpoint, a live service model offers greater profit potential and extends the game's lifespan," Mizobe explained. However, he acknowledged the significant challenges involved, primarily because Palworld's initial design didn't incorporate this model.
A crucial factor is player preference. Mizobe highlighted the inherent difficulty of converting a B2P game into a live service title, noting that most successful examples, like PUBG and Fall Guys, started as free-to-play (F2P) games. The transition, he stressed, is a complex, multi-year process.
The team is also exploring other avenues for growth, including the possibility of ad monetization. Mizobe, however, expressed skepticism about its viability for a PC game, citing the negative player reactions to ads commonly observed on platforms like Steam.
Currently in early access, Palworld recently launched its major Sakurajima update, including the highly anticipated PvP arena. Mizobe concluded that the team is carefully weighing all options before determining Palworld's future direction. The focus remains on engaging existing players while attracting new ones.