The latest Nintendo Switch system update has rolled out, bringing with it a significant change in how digital games are accessed and played—most notably the introduction of the Virtual Game Cards system. This update arrives just ahead of the upcoming Switch 2 launch, setting the stage for a more controlled digital ecosystem.
One notable change involves the closure of a previously available workaround that allowed two different Switch consoles to play the same digital game online simultaneously. As highlighted by Eurogamer, users could once log into their Nintendo Account on a second console and enjoy online multiplayer using a single purchase of a digital title. With the implementation of Virtual Game Cards, this method is now blocked.
However, there's still a way to play offline. Users have discovered that by navigating to their profile settings and enabling the "Online Licenses" option, it’s possible to continue playing a digital game without having the Virtual Game Card loaded—provided the console is set to offline mode. Here’s what the setting explains:
"If this option is enabled, purchased digital software will be playable while the console is connected to the internet, even when the virtual game card for that software isn't loaded to the console. However, when using an online licence, only the user signed in to the Nintendo Account that was used to purchase the software will be able to play it, it will not be playable for other users on the console. Your virtual game cards can be used to play software regardless of this setting. Online licences cannot be used on multiple consoles at the same time. The online licence and virtual game card for a software title cannot be used at the same time."
In short, if one device is offline, you can still run the same game concurrently across two Switch systems. Eurogamer put this to the test and confirmed it works as described. The key shift here is that simultaneous online play using a single purchase is no longer possible.
This adjustment has sparked some backlash among fans. On forums like ResetEra and Reddit, players are expressing disappointment over the loss of shared access setups they've relied on. In particular, the inability to play titles like Splatoon or Minecraft together online has become a sore point, especially for families and groups of friends who used this feature regularly.
For households with multiple children, the change could mean doubling the cost of future game purchases. Where once a single copy could be shared across devices, each child may now require their own license—making this more than just a technical tweak. While Nintendo is essentially closing what was a loophole rather than an intended feature, it’s clear that many saw real value in it.
As the release of the Switch 2 approaches—just over a month away—it's worth noting that the new system will follow the same model. Alongside Virtual Game Cards, the Switch 2 will also support Game-Key Cards, which do not include the full game content on the physical cartridge and instead require additional downloads. This marks a major shift in how players will access and manage their game libraries going forward.