Xbox CEO Phil Spencer reflects on past decisions, acknowledging missed opportunities and "worst decisions" impacting major franchises. This article explores his comments and provides updates on upcoming Xbox titles.
Xbox's CEO Reflects on Past Mistakes and Future Plans
Missed Opportunities: Destiny and Guitar Hero
At PAX West 2024, Phil Spencer discussed pivotal moments in his Xbox career, including significant franchises that eluded Microsoft. He cited Bungie's Destiny and Harmonix's Guitar Hero as among his "worst" decisions, expressing mixed emotions about these missed opportunities. His initial skepticism towards both titles ultimately cost Xbox significant potential.
Spencer, who joined Xbox during Bungie's Microsoft era, highlighted his close relationship with the studio. However, he admitted that Destiny's initial appeal wasn't immediate, only connecting with the game after the release of House of Wolves. Similarly, he confessed to initially doubting Guitar Hero's potential.
Dune: Awakening Faces Xbox Release Challenges
Despite past setbacks, Spencer maintains a forward-looking approach. While acknowledging numerous missed opportunities, he emphasizes his focus on future projects. One such project is Dune: Awakening, a Funcom-developed action RPG slated for Xbox Series S, PC, and PS5. However, Funcom's Chief Product Officer, Scott Junior, revealed challenges in optimizing the game for Xbox Series S, leading to a PC-first release strategy.
Junior assures gamers that Dune: Awakening will perform well even on older hardware. In a statement to VG247, he confirmed the game's compatibility and smooth performance across various console generations.
Enotria: The Last Song Experiences Xbox Release Delays
Indie developer Jyamma Games' Enotria: The Last Song encountered unexpected delays on Xbox, just weeks before its scheduled September 19th launch. The studio attributed the delay to a lack of communication and response from Microsoft, despite claiming the game's readiness for both Series S and X. CEO Jacky Greco expressed frustration over the situation, resulting in the game's launch on PlayStation 5 and PC only, leaving the Xbox version uncertain. Greco publicly voiced his concerns on the game's Discord, highlighting the lack of communication and the financial investment lost due to the stalled Xbox release. The studio confirmed to Insider Gaming that the inability to access their store page to submit the game is the root cause of the delay. They reiterate their desire for an Xbox release as soon as possible.