EA Motive and SEED are set to unveil their cutting-edge "Texture Sets" technology at the upcoming Game Developers Conference. This innovative approach involves merging related texture sets into a single resource, enhancing processing efficiency and facilitating the creation of new textures. The session will be spearheaded by EA's lead technical artist, Martin Palko, who will delve into the intricacies of texture and graphic development across projects like Dead Space, Iron Man, and more.
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Attendees of the conference might be treated to gameplay footage or additional details about the highly anticipated Iron Man game. Since its announcement in 2022, updates have been scarce, sparking rumors of potential cancellation. However, EA Motive's presence at GDC reaffirms the game's active development status. The conference is scheduled for March 17 to 21, 2025.
Details about the Iron Man game remain limited, but it is confirmed to be a single-player experience with RPG elements, set in an open world, and powered by Unreal Engine 5. EA Motive is also expected to incorporate the flight system from their previous work on Anthem, adding an exciting dimension to the gameplay.