Game Science studio head, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to system processes). This constraint, according to Ji, presents significant optimization challenges requiring extensive expertise.
However, this explanation has been met with considerable player skepticism. Some suspect an exclusive agreement with Sony is the true cause, while others criticize the developers for perceived laziness, citing successful Series S ports of more demanding titles.
A key question raised by gamers is why the Series S limitations are only now being highlighted, years after development commenced and after the console's specifications were publicly known in 2020.
Player comments reflect this skepticism:
- "This contradicts earlier reports. Game Science announced the Xbox release date at TGA 2023 – surely they knew the Series S specs then?"
- "Lazy developers and a mediocre graphics engine – that's the real story."
- "I find their explanation unconvincing."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run perfectly on the Series S, proving the issue lies with the developers."
- "It's clear: the development team is lacking effort; other, more demanding games work fine."
- "Another excuse…"
The question of whether Black Myth: Wukong will appear on Xbox Series X|S remains unanswered by Game Science.