A new joint report from Comscore and Anzu reveals compelling insights into US gamers' habits, preferences, and spending trends. The study, titled "Comscore's 2024 State of Gaming Report," examines gaming behavior across various platforms and genres.
High In-Game Purchase Rates in Freemium Games
The report highlights the significant success of the freemium model. A remarkable 82% of US gamers made in-game purchases in freemium games last year. This business model, combining free access with optional paid features, has proven highly effective. Popular titles like Genshin Impact and League of Legends exemplify this trend.
Freemium gaming's popularity, especially in the mobile market, is undeniable. Maplestory, launched in North America in 2005, is often cited as a pioneer of this model, demonstrating the early success of monetizing virtual items.
The continued success of freemium games benefits developers and major platforms like Google, Apple, and Microsoft. Research from Corvinus University points to the appeal of freemium games stemming from factors such as utility, self-expression, social interaction, and competitive gameplay. These elements encourage players to spend to enhance their experience, unlock content, or avoid ads.
Comscore's Chief Commercial Officer, Steve Bagdasarian, emphasized the report's significance, stating that it underscores gaming's cultural impact and the importance of understanding gamer behavior for brands seeking to engage this audience.
The report's findings resonate with comments made earlier this year by Tekken's Katsuhiro Harada regarding in-game purchases in Tekken 8. Harada highlighted that revenue from such transactions contributes significantly to the game's development budget, particularly given the increasing costs of game production.