With Monster Hunter Wilds' February 28th release date approaching, developer Capcom has announced it's actively investigating ways to lower the recommended GPU requirements. This follows a statement from the official German Monster Hunter X/Twitter account, which also revealed Capcom is exploring the development of a standalone PC benchmarking tool.
Currently, Capcom recommends an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum specification also requires an internal resolution of 720p, upscaling the graphics using DLSS or FSR at the lowest settings.
For a smoother 60 FPS experience at 1080p, the recommended specifications include an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT, with upscaling and Frame Generation technologies enabled. However, only the RTX 4060 supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which exhibited ghosting artifacts in the previous beta.
Targeting 60 FPS with Frame Generation isn't ideal; Digital Foundry recommends a minimum of 40 FPS for third-person games. Running below 60 FPS with upscaling can lead to noticeable latency and a less responsive feel.
The Monster Hunter Wilds open beta highlighted performance issues for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly a low-LOD bug affecting texture detail for characters and monsters.
Monster Hunter Wilds utilizes Capcom's RE Engine, previously featured in titles like Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, which generally boasts strong performance across platforms. However, the engine's performance in larger open-world games with numerous NPCs and enemies, such as Dragon's Dogma 2, has raised concerns. Given these challenges, Capcom's efforts to reduce the GPU requirements could be crucial for the game's PC success.