
The cancellation of the Wonder Woman action game by Warner Bros. and the subsequent closure of Monolith Productions left many fans disheartened. However, comic book writer and consultant Gail Simone, who worked closely with Monolith on the project, has expressed her admiration for the game, describing it as nothing short of incredible.
Simone highlighted the exceptional quality of the canceled title, stating, “It was absolutely amazing. While I can’t share specific details for various reasons, I can assure you that every effort was made to ensure this wasn’t just a great game but a truly exceptional Wonder Woman experience—a benchmark epic.” Her words underscore the game's potential to set a new standard in the genre.
She also praised the dedication of the entire team involved in the project. “Everyone who worked on it gave 100%. The programmers, artists, designers—every single person on the team cared deeply about making the final product as close to perfection as possible. I’ve rarely worked with a group so committed to excellence.” This level of commitment, according to Simone, was a driving force behind the game's development.
Monolith Productions poured significant effort into integrating every aspect of the game with the DC Universe, striving for authenticity and depth. Simone believes that fans of the comics would have found the game to be a "dream come true." Although the project was ultimately canceled, it stands as a testament to the studio's ambition and creativity. The Wonder Woman game could have been a landmark in superhero gaming history, leaving behind a legacy of what might have been.