
Ninja Theory is bolstering its team with open positions for senior combat system designers, specifically those proficient in Unreal Engine 5 and experienced in crafting compelling boss fights. This hiring spree strongly suggests the studio is significantly overhauling its combat systems for an upcoming project—potentially a Hellblade sequel or an entirely new IP.
The core objective of these improvements is to create more dynamic, intricate, and environmentally responsive battles. While the Hellblade series boasts impressive combat choreography, past encounters have been criticized for their linearity and repetitive nature. The new system aims to introduce richer enemy interactions, ensuring each fight feels unique and memorable. The ambition seems to be a system akin to that found in Dark Messiah of Might and Magic, where diverse environmental elements, location specifics, weaponry, and character abilities contributed to highly varied combat encounters.