This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. From his early work on canceled projects like Duke Nukem 3D Reloaded and Rise of the Triad: 2013 to his more recent contributions to titles such as DOOM Eternal DLC, Nightmare Reaper, and Amid Evil, Hulshult discusses the evolution of his style and the challenges of composing for different games.
The conversation touches upon several key aspects:
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Early Career: Hulshult recounts his initial foray into game music, the unexpected surge in demand after leaving 3D Realms, and the continuous learning process involved in navigating the industry. He emphasizes the importance of balancing artistic vision with financial stability.
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Misconceptions about Game Music: He addresses the common misconception that video game music is easy, highlighting the complexities of understanding game design philosophies, conveying specific moods, and effectively communicating with developers.
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Specific Game Soundtracks: The interview delves into the creative choices behind soundtracks for Rise of the Triad: 2013, Bombshell, Nightmare Reaper, Amid Evil, and Prodeus, exploring his approach to blending his personal style with the game's aesthetic. He discusses the challenges of working within existing frameworks, while still injecting his unique musical personality. The impact of personal experiences, such as a family emergency during the Amid Evil DLC composition, is also explored.
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Gear and Equipment: Hulshult details his current guitar setup, including his preferred guitars (Caparison Dellinger 7 and Brocken 8), pickups (Seymour Duncan), string gauges, and amplifiers (Neural DSP Quad Cortex with Engel cabinets). He also discusses his favored pedals and recording techniques.
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Working on Iron Lung: He offers insights into his experience composing for the Iron Lung film soundtrack, working with Markiplier, and the impact of a larger budget on his creative process.
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Chiptune Album Dusk 82: Hulshult discusses his foray into chiptune music with Dusk 82, reflecting on the creative constraints and unique challenges of working within a limited sonic palette.
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DOOM Eternal DLC: The discussion covers his involvement in the DOOM Eternal DLC, the journey from his IDKFA mod to official collaboration with id Software, and the reception of tracks like "Blood Swamps." He addresses the complexities of working within an established franchise and the collaborative process with id Software's sound team.
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Musical Influences: Hulshult shares his favorite bands (Gojira, Metallica, and Jesper Kyd's work) and discusses his approach to balancing personal musical expression with the demands of game soundtracks.
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Future Projects: The interview concludes with speculation on potential future projects, including the possibility of revisiting older soundtracks and composing for new titles.
Throughout the interview, numerous YouTube embeds showcase examples of Hulshult's work, providing listeners with a sonic accompaniment to his insightful reflections on his craft. The interview concludes with a discussion of his coffee preferences, adding a lighthearted touch to the end of a comprehensive and engaging conversation.