Marvel Rivals Addresses Low FPS Damage Bug
Several Marvel Rivals heroes, including Dr. Strange and Wolverine, are experiencing reduced damage output at lower FPS settings (e.g., 30 FPS). The developers have acknowledged this 30 FPS bug impacting damage calculations and are actively working on a solution.
The highly anticipated Season 1 launch, slated for January 11th, is expected to include a fix or significant improvement to this issue, enhancing overall gameplay.
Marvel Rivals, released in early December 2025, has quickly gained popularity in the hero shooter genre. Despite initial concerns about hero balance, the game boasts an impressive 80% player approval rating based on over 132,000 Steam reviews.
Recent player reports highlighted a 30 FPS glitch affecting damage dealt by characters like Dr. Strange, Magik, Star-Lord, Venom, and Wolverine. A community manager on the official Discord server confirmed the issue, noting that reduced frame rates also impact movement for some heroes, indirectly affecting their attack damage. While a complete fix might take time, the manager assured players that Season 1 (January 11th) will address the problem.
Marvel Rivals' 30 FPS Damage Bug: A Closer Look
The root cause appears to be linked to the game's client-side prediction mechanism. This common programming technique aims to minimize perceived lag by displaying character movements before server confirmation.
While the affected heroes and abilities weren't fully listed, the community manager specifically mentioned Wolverine's Feral Leap and Savage Claw abilities. The damage reduction is more noticeable against stationary targets than in live matches. If Season 1 doesn't fully resolve the issue, a subsequent update will address any remaining problems.