
CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every non-playable character feels alive and unique.
Game director Sebastian Kalemba outlined their approach: "We have a rule: every NPC should look like they are living their own life with their own story."
This vision is showcased in the first trailer, featuring the village of Stromford. Villagers adhere to local superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba emphasized the commitment to realism: "We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality."
Each village and character will boast unique traits and narratives, reflecting the cultural nuances of isolated communities.
The Witcher 4's 2025 release date has fans anticipating further revelations about the game's innovative world and character design.