
Daniel Vavra, the creator of the Kingdom Come trilogy and a key figure at Warhorse Studio, has publicly criticized Unreal Engine, claiming it struggles with complex, open-world environments. He attributes the development challenges faced by The Witcher 4 to the engine's limitations.
"Unreal Engine is fine for games set in deserts and rocky terrains, but it has historically struggled with rendering trees effectively," Vavra stated. He also criticized Unreal's Nanite technology, arguing it falls short in creating realistic vegetation.
A CD Projekt employee, who reportedly spoke with Vavra, mentioned that scenes that ran smoothly on the RED Engine have been problematic on Unreal, leading to what Vavra describes as "production hell" for The Witcher 4.
Vavra questioned the decision by CD Projekt to switch from their well-regarded RED Engine to Unreal for open-world games, pointing out that many studios opt to develop their own engines for such projects.
While acknowledging Unreal Engine's capability to deliver stunning visuals, Vavra highlighted its demanding hardware requirements, noting that it necessitates computers costing thousands of euros—far beyond the reach of most gamers.
Despite the passage of time since the release of the first Kingdom Come: Deliverance, the fascination with its medieval Bohemian setting remains strong. The much-anticipated sequel, set to release on February 4, promises to continue the adventures of Indřich with upgraded graphics, a more refined combat system, and an intricate plot rooted in historical events.
In this article, we've gathered all the latest information about the upcoming release, including system requirements and estimated playtime. We will also guide you on how to download Kingdom Come: Deliverance 2 as soon as it becomes available, ensuring you can dive into the medieval atmosphere right away.