The highly anticipated survival horror shooter, S.T.A.L.K.E.R. 2, achieved phenomenal success in its home country, Ukraine, causing a temporary nationwide internet slowdown due to its immense popularity. Let's delve into the launch details and the developers' perspective.
A Nation Enters The Zone
The game's November 20th launch overwhelmed Ukrainian internet infrastructure. Providers Tenet and Triolan reported significant speed reductions in the evening, directly attributed to the massive number of simultaneous downloads. Triolan's Telegram statement, as translated, cited "increased load on the channels due to the massive interest in the release of S.T.A.L.K.E.R." as the cause.
Even after successful downloads, many players experienced login and loading delays. The internet disruption lasted for hours before resolving. GSC Game World, the developer, expressed both pride and surprise at this unprecedented event.
Creative director Mariia Grygorovych shared, "It was hard for the whole country, and it's a bad thing because the internet is important, but at the same time it's like whoa! For us and our team, what's most important is, for some people in Ukraine, they feel a little bit happier than they were before release. We did something for our home country, something good for them."
Underscoring its popularity, S.T.A.L.K.E.R. 2 sold an impressive 1 million copies within just two days of its release. Despite acknowledged performance issues and bugs, the game's sales were exceptionally strong globally, particularly in Ukraine.
GSC Game World, a Ukrainian studio with offices in Kyiv and Prague, faced challenges in releasing the game due to the ongoing conflict in Ukraine, which caused multiple launch delays. However, they persevered, launching the game in November. The studio remains committed to addressing bugs and optimizing performance, recently releasing its third major patch.