SAG-AFTRA's strike against major video game companies, including Activision and Electronic Arts, highlights critical concerns about AI usage and fair compensation. This article details the union's position, proposed solutions, and the ongoing negotiations.
SAG-AFTRA Initiates Strike Against Major Video Game Developers
Key Issues and the Strike Announcement
On July 26th, SAG-AFTRA commenced a strike against prominent video game companies after protracted negotiations failed to yield a satisfactory agreement. The strike, announced by SAG-AFTRA's National Executive Director, Duncan Crabtree-Ireland, affects companies such as Activision, Electronic Arts, Disney Character Voices, and several others.
The central conflict revolves around the unregulated use of artificial intelligence in the industry. While not inherently opposed to AI, SAG-AFTRA members are deeply concerned about its potential to replace human performers, create unauthorized digital likenesses, and undermine opportunities for less experienced actors. The ethical implications of AI-generated content that doesn't reflect an actor's values are also a significant concern.
Temporary Agreements and Workarounds During the Strike
In response to industry challenges, SAG-AFTRA has developed new agreements, including the Tiered-Budget Independent Interactive Media Agreement (I-IMA). This framework, designed for projects with budgets between $250,000 and $30 million, offers tiered rates and terms, addressing issues not covered by traditional agreements. This agreement, established in February, includes crucial AI protections previously rejected by the video game industry bargaining group.
A significant development was a January side deal with Replica Studios, enabling union actors to license digital voice replicas under controlled conditions, including the right to opt out of perpetual usage.
The Interim Interactive Media Agreement and Interim Interactive Localization Agreement offer temporary solutions addressing key issues like: right of rescission, compensation, rate maximums, AI/digital modeling, rest periods, meal periods, late payments, health & retirement benefits, casting procedures, and more. Importantly, these agreements exclude expansion packs and DLC, and projects approved under them are exempt from the strike.
Negotiation History and Union Determination
Negotiations began in October 2022, culminating in a near-unanimous (98.32%) strike authorization vote by SAG-AFTRA members in September 2023. Despite progress on some issues, the lack of robust AI protections remains the primary obstacle.
SAG-AFTRA President Fran Drescher stated the union's unwavering position: "We’re not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members." Duncan Crabtree-Ireland emphasized the industry's substantial profits and the crucial role of SAG-AFTRA members. Sarah Elmaleh, Chair of the Interactive Media Agreement Negotiating Committee, underscored the union's commitment to fair AI practices and its refusal to accept exploitation.
As the strike continues, SAG-AFTRA remains resolute in its pursuit of fair treatment and protection for its members within the evolving video game industry.