Ken Levine reflects on the unexpected closure of Irrational Games after the success of BioShock Infinite, describing the decision as "complicated." He reveals that the studio's shutdown surprised most of its employees, stating, "I thought they were going to continue. But it wasn’t my company."
Levine, creative director and co-founder of Irrational Games, led the development of the acclaimed BioShock franchise. In 2014, following BioShock Infinite's release, he announced the studio's closure. It was later rebranded as Ghost Story Games in 2017, remaining a Take-Two subsidiary.
In a recent interview with Edge Magazine (via PC Gamer), Levine discussed the circumstances surrounding Irrational's demise. He acknowledged personal struggles during BioShock Infinite's development, leading to his own departure but with a hope for the studio's continued operation. He explains, "I don’t think I was in any state to be a good leader." The studio, known for System Shock 2 and BioShock Infinite, faced unforeseen pressures. Levine aimed to make the layoffs as smooth as possible, providing transition packages and support.
The Impact of Irrational's Closure and BioShock 4's Potential
BioShock Infinite, despite its melancholic tone, left a significant mark on the gaming world. Levine believes Take-Two could have utilized Irrational's talent on a BioShock remake, suggesting, “That would have been a good title for Irrational to get their head around.”
Anticipation for BioShock 4 is high. While announced five years ago, a release date remains unconfirmed. 2K and Cloud Chamber Studios are currently developing the game, with fan speculation pointing towards an open-world setting, retaining the series' signature first-person perspective. Many believe BioShock 4 can learn from the lessons learned during BioShock Infinite's development and release.