The public test server for Warhammer 40,000: Space Marine 2 is now live, offering an early glimpse at Update 7.0. Publisher Focus Entertainment and developer Saber Interactive have released preliminary patch notes, emphasizing that the final 7.0 notes may differ due to ongoing bug fixes. This PTS (PC only, no console access) update is substantial.
Update 7.0 introduces a new PvE mission, "Exfiltration," and a new secondary weapon—the Inferno Pistol—available to Vanguard, Sniper, and Heavy classes. Endgame prestige ranks are added to PvE, alongside private PvP lobbies. Customization options expand with new colors (Volupus Pink and Thousand Sons Blue), Bulwark cloth and hand recoloring, and a 50% increase in PvP customization rewards. New skins include an Imperial Fists Champion skin for the Tactical class and a Space Wolves Champion skin for the Vanguard class.
Balance changes are significant, most notably the expanded weapon arsenal in PvE. All classes now have a wider weapon selection; the Assault class can finally wield the Power Sword without modifications! Detailed weapon adjustments are in the patch notes below.
A welcome fix addresses a persistent griefing issue in the Inferno Operation. Players reaching the final assembly area will now automatically teleport any lagging teammates after a short delay (a 1:30 minute notification precedes a 15-second teleport).
Following recent teases of Horde mode and the developers' response to community concerns regarding live service elements and content updates, the Update 7.0 patch notes are detailed below:
Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes
New Features
- New PvE mission: Exfiltration
- New Secondary Weapon (PvP & PvE): Inferno Pistol for Vanguard, Sniper, and Heavy classes.
- Prestige ranks in PvE.
- PvP Private lobbies.
- Customization:
- New Colours (Volupus Pink and Thousand Sons Blue)
- Bulwark Cloth Recoloring
- Hands Recoloring
- Rewards increased by 50% in PvP.
Balancing
Extended Weapon arsenal in PvE: All classes now have a larger weapon choice:
- Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
- Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
- Assault: Power Sword | Plasma Pistol
- Bulwark: Heavy Bolt Pistol
- Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
- Vanguard: Heavy Bolt Pistol | Bolt Carbine
(Detailed weapon and perk changes follow below, formatted for improved readability.)
Heavy Bolt Rifle Rework (Artificer & Relic Versions)
- Artificer / Salvation of Bakka - Alpha: Magazine Capacity: 45 → 50; Ammo Reserve: 180 → 200
- Artificer / Drogos Reclamation - Beta: Accuracy: 4.5 → 4; Range: 6 → 8; Magazine Capacity: 50 → 45; Ammo Reserve: 200 → 180; Added a scope
- Relic / Gathalamor Crusade - Alpha: Magazine Capacity: 45 → 55; Ammo reserve: 180 → 220
- Relic / Ophelian Liberation - Beta: Accuracy: 5.5 → 4; Range: 6 → 8; Magazine Capacity: 50 → 45; Ammo Reserve: 200 → 180; Added a scope
Maximum fade HP and health restoration per action capped for: Heavy Melta Gun, Melta Gun, Heavy Plasma.
Weapon Perks Update
(Extensive weapon perk changes listed below, reformatted for clarity and conciseness. Original formatting made this section extremely difficult to read.)
Heavy Bolt Rifle Perk Changes:
- "Able Precision" (Artificer): duration 5 → 10 seconds
- "Fast Regeneration 1" (Artificer): Replaced with "Head Hunter" (+10% headshot damage)
- "Fast Regeneration 2" (Artificer): Reworked to "Recoupment" (Headshot kill of Majoris+ enemy restores 1 armor segment, 15-second cooldown)
- "Head Hunter 2" (Artificer): Reworked to "Tactical Precision" (+20% headshot damage, -10% non-headshot damage)
- "Rapid Health" (Relic): Health restoration 5% → 10%, no cooldown
- "Rampage" (Relic): duration 5 → 10 seconds, cooldown 30 → 15 seconds
- "Honed Precision" (Relic): Maximum Spread decreased by 25% to 50%
- "Chaos Eliminator" (Relic): Replaced with “Divine Might” (+10% damage)
- "Tyranid Eliminator" (Relic): Replaced with “Cleaving Fire” (Shots penetrate Block Stances, 25% damage)
(Similar detailed lists of changes for Bolt Rifle, Auto Bolt Rifle, Plasma Incinerator, Stalker Bolt Rifle, Bolt Carbine, Occulus Bolt Carbine, Melta Rifle, Instigator Bolt Carbine, Bolt Sniper Rifle, Las Fusil, Heavy Bolter, Heavy Plasma Incinerator, Multi-Melta, Bolt Pistol, Plasma Pistol, Heavy Bolt Pistol, Chainsword, Thunder Hammer, Power Fist, and Combat Knife follow here, all similarly reformatted for improved readability.)
Bolt Weapon Buffs
- Bolt Rifle (all versions): +5% base damage
- Auto Bolt Rifle: +5% base damage
- Instigator Bolt Carbine: +5% base damage
- Bolt Carbine (Marksman versions only): +1 magazine size (+20 ammo)
Operations
- Obelisk: Added new voiceovers for clarity in final sequence.
- Inferno: Players reaching the assembly area automatically teleport other players after a delay (1:30 minute notification, 15-second teleport).
Bug Fixes
(List of bug fixes follows, reformatted for readability.)
- Occulus Bolt Carbine: Fixed incorrect spread on Master-Crafted Alpha version.
- Multi-Melta: Fixed rate-of-fire issues; Mastercrafted (+15% RoF), Artificer (+25% RoF), Relic (+35% RoF).
- Sniper Class: Fixed stacking issue with "Renewal" and "Squad Renewal" perks. Sniper Squad Renewal now correctly restores 10% ability charge; Sniper Renewal description corrected to reflect 15% ability charge restoration.
- Tactical Class: Fixed Radiating Impact perk stacking with Auspex Scan.
- Heavy Class: Fixed Enhanced Force perk incorrectly applying to all melee attacks instead of just charged attacks.
- Trials: Fixed unintentional player health regeneration.
- Other: Fixed notification sound for multiple special enemy spawns.