Path of Exile 2's 0.1.1 Patch: A Deep Dive into the Key Changes
Path of Exile 2 has received a substantial update (0.1.1), addressing numerous bugs and implementing significant gameplay adjustments. This article highlights the most impactful changes.
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Key Update Areas:
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Gameplay & Interface Improvements:
A League Migration option simplifies character transfers. Strongbox encounters are refined with shorter enemy wave intervals, clearer mob distinction, and a fix for spawning issues. Fog now dissipates upon enemy defeat, and Research Strongboxes appear more often. Rune replacement in equipment is now possible. Armor effectiveness has been boosted. Expedition Vendor access is no longer level-gated; item rarity now depends on the shop level (existing shops unaffected). Remotely dying minions instantly respawn nearby. Uncut Gem levels are now visible in item names. Equipped Charms display remaining charges. Map entrances are safer (no immediate monster spawns). Item pickup is smoother during other actions. Performance improvements target shadow-heavy areas, loading times, boss fights, visual effects, and The Ziggurat Encampment.
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Skill Adjustments:
Supercharged Slam's radius is capped at 3 meters. Scavenged Plating stacks scale with enemy strength. Vine Arrow's description clarifies projectile impact on landing. Pain Offering's Aura tag is removed. Meta Gems no longer grant skill energy. Lightning Bolt is renamed "Greater Lightning Bolt" (reflecting its Choir of the Storm origin) with damage recalibration.
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Monster Modifications:
Essence Monolith mobs have delayed skill activation but increased Toughness. Boss hitboxes are refined for better animation alignment. Spawn rates for certain monsters are reduced. Mob energy shields are rebalanced for improved map clearing. Visual effects and attacks for numerous mobs are enhanced (over 40 changes in total, subtly improving the experience).
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Endgame Revamp:
Four new Tower Map areas are added. The Lost Towers Map is updated. The Arbiter of Ash fight offers six attempts, with Falling Flame Seed and Flaming Gale becoming uninterruptible and unblockable respectively. The boss prioritizes players over minions. Map areas now feature checkpoints, guaranteeing at least three Rare Monsters per map. Monster density is increased in some areas (e.g., Untainted Paradise). Chest frequency is boosted in certain locations. Boss encounter rate is increased (roughly one per four maps), but Waystone drop chance from Map Bosses is reduced.
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Bug Fixes and Other Tweaks:
Over 70 bugs are fixed, encompassing client crashes, quests, and various gameplay interactions. Visual effects are corrected, and over 20 controller issues are resolved. Over 100 equipment items have adjusted stats for balance. The item "Original Sin" now grants Chaos Resistance instead of negating it.
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This update comprises over 300 changes. Consult the official Path of Exile 2 website for complete patch notes. The anticipation builds for future updates and the eventual 1.0 release!