Superliminal is a mesmerizing journey through a dreamlike world where your perception shapes reality. This game challenges your puzzle-solving prowess, and if you're feeling stuck, our comprehensive Superliminal walkthrough is here to guide you through every twist and turn.
Table of Contents
Play and Solve Superliminal With Our Full Walkthrough Level 1 – Induction
- Puzzle 1
- Puzzle 2
- Puzzle 3
- Puzzle 4
- Puzzle 5
- Puzzle 6
- Puzzle 7
- Puzzle 8
- Puzzle 9
- Puzzle 10
- Puzzle 11
- Puzzle 12 Level 2 – Optical
- Puzzle 1
- Puzzle 2
- Puzzle 3
- Puzzle 4
- Puzzle 5
- Puzzle 6 Level 3 – Cubism
- Puzzle 1
- Puzzle 2
- Puzzle 3
- Puzzle 4
- Puzzle 5
- Puzzle 6
- Puzzle 7
- Puzzle 8 Level 4 – Blackout
- Puzzle 1
- Puzzle 2
- Puzzle 3
- Puzzle 4
- Puzzle 5 Level 5 – Clone
- Puzzle 1
- Puzzle 2
- Puzzle 3
- Puzzle 4
- Puzzle 5
- Puzzle 6 Level 6 – Dollhouse
- Puzzle 1
- Puzzle 2
- Puzzle 3
- Puzzle 4
- Puzzle 5
- Puzzle 6 Level 7 – Labyrinth
- Puzzle 1
- Puzzle 2
- Puzzle 3
- Puzzle 4
- Puzzle 5
- Puzzle 6
- Puzzle 7
- Puzzle 8 Level 8 – Whitespace
- Puzzle 1
- Puzzle 2
- Puzzle 3
- Puzzle 4
- Puzzle 5
- Puzzle 6
- Puzzle 7 Level 9 – Retrospect
Play and Solve Superliminal With Our Full Walkthrough
Before diving into our detailed Superliminal walkthrough, let's cover the basics. Firstly, you're invincible in this game—no matter what happens, you can't die. Secondly, use the practice room to familiarize yourself with the game's mechanics. Here, you'll learn that objects shrink when dropped close to surfaces and grow when dropped from a distance. This concept of perspective is key, as highlighted by the note in the practice room. With practice, manipulating objects will become second nature.
Here's our comprehensive Superliminal walkthrough, guiding you through each of the game's nine levels.
Level 1 – Induction
This level introduces you to the fundamental mechanics of Superliminal.
Puzzle 1
Sign the contract if you wish, then proceed down the corridor into the next room.
Puzzle 2
Experiment with the pawns and other items on the table, then move through the door. You'll encounter a giant chess piece blocking your path. Pick it up, look down at the floor, drop it to shrink it, and jump over it to the next area.
Puzzle 3
The exit door is in the far right corner, obscured by stacked blocks. Shrink the top block by dropping it near the floor, then use the fallen chess piece to reach the top of the block and exit through the door.
You'll encounter your first object-blocking door, which you can pass through if you're not carrying anything.
Puzzle 4
To keep the door open, you need to place an object on the button, similar to Portal. Stand to the right of the button to see through the door when it opens. Place the cube on the button and walk through the door.
Puzzle 5
Looking into the previous room, pick up the cube and look at the ceiling to enlarge it. Repeat until it's large enough to use as a step to reach the door in the corner. Jump on it and proceed to the next room.
Puzzle 6
Look through the left window and pick up the pawn. Then, look through the right window and place it on the button, using the shadow to align it. Exit through the door.
Puzzle 7
This puzzle teaches object rotation, limited to one plane. Enlarge the cheese using the look-up-and-drop technique to create a ramp to the doorway.
Puzzle 8
Shrink the massive block by holding it against a wall and dropping it. Once small enough, place it on the button to the right of the door.
Puzzle 9
Grab the massive block from the left, drop it near the bottom of the wall to shrink it, then look through the broken window and place it on the button beyond. Alternatively, drop it on the slope to get it through the window.
Puzzle 10
To get the block over the wall into the next room, stand in the back left corner. Raise the block above the wall, release it, and it will fall into the other room. Place it on the button if needed, then exit.
Puzzle 11
Enlarge the exit sign by dropping it from the ceiling until it's big enough to touch both buttons simultaneously. Rotate it into position, release it, and exit.
Puzzle 12
Ignore the button behind the door; it's blocked by a brick wall. Instead, peek through the crack in the left wall panels to get the cheese wedge. Enlarge and rotate it to knock down the leaning wall panel, creating a path to complete the level.
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Level 2 – Optical
Assuming you're now comfortable resizing objects, let's navigate through this level.
Puzzle 1
Continue through the hotel until you reach the fire exit door. Set it aside and keep moving. When you see the nighttime painting on your left, approach it to go upstairs. In the large room, enlarge an exit sign to climb over the far wall and through the door.
Puzzle 2
Enter the room to your right and stand by the fold-out tables and projector. Align the cube-painted items to form a perfect cube, which will materialize. Enlarge the chequered cube to use as a step to reach the corridor exit.
Puzzle 3
Stand behind the table with an X, looking at the flowers, and walk backward until they align. Then, from the opposite side, align the flowers on the new table with the checkered cube to get another cube. Rotate it to form stairs, enlarge them, and use them to exit the high door in the corridor.
Puzzle 4
Carry the cube stairs to the big room and use them to reach the left ledge. Align the missing part of the fire exit door on a pillar to make it real. Without moving, click to 'open' it and exit through the new doorway.
Puzzle 5
Head up the stairs into the room with spilled paint. Align the cube on the ceiling, pick it up, and enlarge it to reach the upper level and the yellow gantry. On the gantry, align the green pipe with the stain to form a chess piece. Pick it up and exit through the hole.
Puzzle 6
Back in the hotel, look through the far skylight and pick up the Moon. Enlarge and rotate it until you can walk through the tiny door on top. Enter the elevator to complete the level.
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Level 3 – Cubism
Prepare to navigate a mental museum/art gallery filled with dice.
Puzzle 1
In the gallery, enter the Curator's Room to the right and grab the dice. Enlarge it to reach the ledge and proceed to the next room, bringing the dice with you.
Puzzle 2
Enlarge the dice to reach the exit. Then, use the smaller dice from the alcove as a stepping stone onto the larger dice to go through the high door.
Puzzle 3
Pick up the new dice on the floor and jump down the hole it creates. Grab the air vent beneath the floor and continue.
Puzzle 4
Use the dice as steps to progress.
Puzzle 5
Upon entering, you'll see three dice attached to the floor. Lower the middle dice into the floor, then pull the left dice to the right. Jump onto it and onto the ledge.
Puzzle 6
The dice will collapse, but pick up any side to create a ramp to the ledge and exit.
Puzzle 7
Position the dice near the ledge; it will explode but hopefully form steps. If not, enlarge any piece to create a path to the ledge.
Puzzle 8
Pick up the dice face opposite the stairs, move it aside, and enter the cube. Then, head to the elevator to complete the level.
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Level 4 – Blackout
Though you can't die, this level may give you a few frights. Walk a bit before encountering the first puzzle.
Puzzle 1
The door ahead leads to a dead end. Walk to the right side of the room through the darkness to find an exit at the back.
Puzzle 2
Further on, you'll face a red pit. Approach it and look at the ground to see a winding platform on the left. Follow it across the pit to the next area.
Puzzle 3
When the door slams shut, turn around and walk backward into the darkness. Follow the arrow pointing to silhouetted stairs and ascend.
Puzzle 4
In the red room, look through the planks and take the exit sign. Enlarge it and use it as a light source to navigate past the boxes and through the door.
Puzzle 5
In the storeroom, enlarge the red exit sign to illuminate the room through the glass window. Climb the boxes to reach the high exit.
Finally, activate the IDEA generator in the IKEA-like room, proceed straight ahead, and reach the elevator to complete the level.
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Level 5 – Clone
This level is named for its object-cloning mechanics. Start by picking up and discarding a green fire door, then tackle the first puzzle.
Puzzle 1
There's a green button but no obvious object to use. Go back and place the door you removed on the button.
Puzzle 2
In the Y-shaped corridor, clicking the fire doors spawns smaller doors. Keep clicking the right door to create a staircase of doors. Climb over the wall and land behind the door.
Puzzle 3
Each click on the clock spawns a duplicate. Enlarge them to create a staircase.
Use the button to remove unwanted copies.
Puzzle 4
The apple on the button spawns more apples when clicked. Stand close, clone it, look at the ceiling, and release a massive apple to knock the smaller one off the button.
Puzzle 5
To get an apple onto the green button on the stairs, climb the stairs, look down at the apple to hide its bottom half, and click to clone it onto the button.
Puzzle 6
Clone the SomnaSculpt sign multiple times to create a path to climb and jump to the top level. Drop down the hole beneath the door and navigate through corridors to reach the elevator and end the level.
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Level 6 – Dollhouse
Enter the Relaxation Room and navigate through the movie theater. Turn right at the Suite G door, pass through the office area, and go through the object-blocking door.
Puzzle 1
Pick up the dollhouse, look up to the ceiling, and drop it to enlarge it until the window is above your head. Enter and jump onto the suitcases and table to reach the other door.
Puzzle 2
Reach a room with a door atop a Jenga-like pile. Enlarge the fan and place it to blow the blocks down, freeing the door. Go through it.
Puzzle 3
Click on the second window from the left, enlarge it, and walk through.
Puzzle 4
Enlarge the inflatable castle to walk through the door, then through the vent fan.
Through the vent, place the castle on the top diving board to balance it. Go back through the door to reach the diving board and go through the front door. Resize the castle if needed.
Puzzle 5
Two doors lead to each other, with a high door on the wall. Position the larger door near the upper door, facing it, and shimmy through to enter. Place the smaller door on top of the first to reach the keyhole.
Puzzle 6
Instead of resizing yourself, grab the cardboard dollhouse off the chair, resize it on the ledge, and enter it. Proceed to the elevator to complete the level.
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Level 7 – Labyrinth
Wake up and enter the backrooms. Keep walking during the emergency protocol announcement, then return to the bedroom.
Puzzle 1
Navigate the alarm clock loop by repeatedly returning to the bedroom until the screen goes black and gravity shifts. Drop through the doorway into the catering area, then click the alarm to return to the bedroom. Take the blue sky painting to the end of the blank hallway and walk into it, sidestepping left to reach a red hall with shifted gravity.
Puzzle 2
Click the grey door to the right to reveal the exit and drop the door. Lift it to find a hole and jump down to reach the orange hall.
Puzzle 3
In the orange hall, back up to fall through a crack by the right wall, or run up to the wall and drop down.
Puzzle 4
Grab the spiral staircase, look up, and drop it to smash through the floor. Climb down to the bottom, move the junk near the elevator, and enter it. Turn around and exit through the door behind you, following exit signs through repeating hallways.
Puzzle 5
Shrink the dice to place on the left ledge, then turn around to see it on the top level of the pool. Use it to climb and exit through the door.
Puzzle 6
Placing the chess piece on the button turns it 2D. Instead, stand on the button, look through the door, and use the knight to hold it down.
Puzzle 7
Pick up the dice to change the room. Use it to climb to the bed level, drop the cube, and be transported to a dark corridor. Walk to the end wall, drop down, click the alarm clock, and follow arrows through elevators to a darkened hallway. Click the alarm clock and enter the elevator.
Puzzle 8
Approach the lampposts to reveal 2D images. Walk to each of the four 'walls' to make a bedroom appear. Enter and click the alarm clock to complete the level.
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Level 8 – Whitespace
You're nearly done. Start by figuring out how to exit the room you wake up in.
Puzzle 1
Click on the building model's left chunk near "Jungles," enlarge it, and enter the door. Position it to obscure the far door, making it large enough to enter. Shrink the model building, pick it up, and walk towards the door. The building disappears, and the room dissolves into white. Walk in a line, falling occasionally, until you reach a black block. Pick it up, go through the doorway, and walk straight. Enter the filing cabinet room through the large shadow.
Puzzle 2
Navigate the long hallway with open walls and white pillars. Walk through the white window into a black area, then use the inverted window as a cube to reach the far door. Walk behind the wall with the window and towards the containers and chimney to flick the switch.
Puzzle 3
Walk through the white stair shape, then up the new black stairs and follow the black path until you fall and keep walking.
Puzzle 4
In the looping hallway with colored pillars, walk through the white walls to find another door behind the red and blue end. Proceed to the chessboard.
Puzzle 5
Step onto the chessboard to fall through both black and white squares. Use the chess pieces from the table: place the white piece on a white square, cross to it, pick up the black piece, place it on a black square, and repeat until you're across.
Puzzle 6
The white door can't be passed initially. Turn it into a room by dropping the cube behind the white space. Grab the cheese wedge, enlarge it to reach the high door, and position it below the door.
Puzzle 7
Keep falling through chequered holes and corridors until you pass through a door into whitespace. Turn around, click the black box to reveal an exit sign and red pit. Jump into the pit to complete the level.
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Level 9 – Retrospect
Activate the alarm clock to open the door. Listen to Dr. Glenn Pierce's inspirational talk as you revisit sections of previous levels and new areas. The game will transport you to the next area, and once you've navigated through, congratulations—you've completed Superliminal with our walkthrough! For more brain-teasing fun, try Superliminal's Challenge Mode, and check out our other video game guides for additional help.
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