Larian Studios' Publishing Director, Michael Douse, recently lauded Dragon Age: The Veilguard, offering high praise for BioWare's latest action RPG. This article delves into his assessment and explores the game's innovative features.
Larian Studios' Publishing Chief Showers Praise on Dragon Age: The Veilguard
Baldur's Gate 3 Executive Calls it a Dragon Age Game That "Truly Knows What It Wants To Be"
Michael Douse (@Cromwelp on X), the publishing director at Larian Studios (creators of Baldur's Gate 3), expressed enthusiastic approval for BioWare's Dragon Age: The Veilguard. He revealed playing the game "in complete secrecy," even jokingly admitting to playing it behind his backpack at the office.
Douse highlighted The Veilguard's focused design, stating it "truly knows what it wants to be," a refreshing change from previous Dragon Age installments that sometimes struggled to balance narrative and gameplay. He likened the experience to a "well-made, character-driven, binge-worthy Netflix series" instead of a "heavy, 9-season long show."
The combat system also received significant praise, described as a "mix of Xenoblade Chronicles & Hogwarts Legacy," a combination Douse called "giga-brain genius." This faster-paced, combo-driven combat system shifts The Veilguard closer to the style of BioWare's Mass Effect series, contrasting with the slower, tactical approach of earlier Dragon Age games.
Douse praised the game's pacing, noting its "good sense of propulsion and forward momentum," and its ability to balance "tentpole narrative moments" with opportunities for players to experiment with their class abilities. He even commended BioWare's continued industry presence, deeming it vital amidst "moronic corporate greed."
However, Douse's most compelling point centers on The Veilguard's distinct identity. He considers it "the first Dragon Age game that truly knows what it wants to be," a statement that, while potentially critical of past titles, was clarified: "I’ll always be a [Dragon Age: Origins] guy, and this isn't that." While not evoking the nostalgia of Dragon Age: Origins, The Veilguard's clear vision resonated strongly with Douse. His final verdict? "In a word, it’s fun!"
Dragon Age: The Veilguard's Rook Character Customization Offers "True Player Agency"
Dragon Age: The Veilguard aims for deep player immersion through the Rook, a highly customizable protagonist. According to Xbox Wire, players enjoy extensive control over their Rook's background, skills, and alignment. The Rook's mission: assemble a party to confront two ancient Elven gods threatening Thedas.
Character creation emphasizes meaningful choices, ensuring player agency extends from backstory to combat specialization. Classes include Mage, Rogue, and Warrior, each with unique specializations (e.g., Spellblade for mages). Personalization even extends to the Rook's home, the Lighthouse, allowing players to decorate rooms to reflect their character's journey.
"As you do, Rook reminisces about their history before the events of the game," a developer told Xbox Wire. "This let me define more about my Rook—even down to choices I thought were incidental, like why he has face tattoos. The result is a character who truly feels like mine."
This focus on character detail likely contributed to Douse's positive assessment, particularly the emphasis on impactful player choices. With The Veilguard's October 31st release, BioWare hopes players share Douse's enthusiasm. Our review, awarding the game a 90, highlighted its embrace of a "faster pace of the action RPG genre" with more fluid and engaging gameplay compared to its predecessors. For a more detailed review, please see our full article.