Get ready to explore like never before—Borderlands 4 is redefining the series with a fully seamless open world. Say goodbye to loading screens and hello to uninterrupted mayhem across the vast, dynamic planet of Kairos. Dive into what Gearbox has crafted for players and how the game’s world design sets a new standard for the franchise.
Borderlands 4 World Design Breaks Away from Past Games
Leaving Loading Screens Behind
The Borderlands universe has always been massive—from the dusty wastelands of Pandora to the high-tech chaos of Elpis, exploration has been at the heart of the experience. Now, with Borderlands 4, Gearbox is taking a bold leap forward by eliminating loading screens entirely. For the first time in the series, players will traverse a fully connected, seamless world that flows naturally from one region to the next.
Previous entries like Borderlands 2 and Borderlands 3 featured expansive zones, but transitions between areas were always interrupted by loading screens and hub menus. Borderlands 4 changes that formula. According to Game Informer, the development team refers to this new structure as a "Seamless World." Project producer Anthony Nicholson clarified that while they didn’t set out to make a traditional open-world game, the design naturally evolved in that direction as they focused on continuous gameplay and immersive exploration.
Gearbox CEO Randy Pitchford previously avoided the term "open world," noting it carries certain expectations. But as Nicholson explained, the goal was simple: keep players in the action longer and deepen immersion. The result? A world where every journey feels uninterrupted and every encounter unfolds organically.
The planet of Kairos is built from the ground up to support this vision. Early previews from outlets like indy100 highlight how "each region can be seamlessly navigated without loading screens—a first for the franchise." This level of continuity wasn’t feasible on last-generation hardware. Thanks to Unreal Engine 5, Gearbox now has the power to stream vast environments in real time, enabling expansive landscapes, dynamic combat zones, and full 360-degree engagement.
Players will have more freedom than ever, with traversal mechanics like grappling and gliding allowing for aerial assaults, flanking maneuvers, or surprise attacks from above. As world building director Jason Reiss put it, “We’ve always made big levels at Gearbox, but this time we’ve flipped the formula. Instead of linear levels branching from hubs, we’re starting with massive, dynamic spaces—places where players can truly feel like badasses.”
Of course, this freedom comes with design challenges. Lead game designer Josh Jeffcoat noted that enemies now need to be fully active and contextually aware, even at extreme distances. “They have to look like they belong—going about their routines, reacting to the world, whether you're watching from a mile away through your sniper scope or charging in guns blazing.”
Moxxi’s Tip Jar Returns in the Wastelands
The Wastelands, one of Kairos’ major regions, perfectly embodies this new direction. As revealed in a Game Informer exclusive cover story, the area blends industrial ruins with vertical enemy outposts ideal for exploration. Familiar faces are making a return, including Moxxi and Zane—though Zane appears in a non-playable role this time around. Moxxi’s Tip Jar also makes a comeback, serving as a nostalgic yet evolved hub that ties the region’s identity to the spirit of Pandora while embracing the scale of Borderlands 4.
While details on the Wastelands remain limited, players can expect at least two additional major regions on Kairos. Gearbox is keeping the rest under wraps for now, building anticipation ahead of the game’s September 12th launch.
Stay tuned for more updates on Borderlands 4—we’ll keep you covered with the latest news, features, and deep dives as release day approaches.