In the context of the game "Butterflies," the butterflies themselves do not have a speed attribute as they are part of a dice game and not a physical entity with speed. The "catcher" in this scenario likely refers to the player's actions within the game, which are determined by dice rolls and game mechanics rather than physical speed.
Therefore, in the game "Butterflies," it's not about who is faster in a literal sense. Instead, the outcome depends on the luck of the dice roll and the strategic choices made by the players. The game mechanics dictate the pace and success of capturing butterflies, not the physical speed of any in-game characters or players.
Regarding the limitations mentioned for this version of the game:
- Advertising after every game: Players will encounter ads following each game session, which is a common monetization strategy in free-to-play mobile games.
- Only the standard representation is available: This means that players are limited to the basic game interface and graphics, without access to any enhanced or alternative visual options that might be available in the full version.