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Till you Last: Safe Zone

Till you Last: Safe Zone

3.1
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Game Introduction

Dive into the thrilling world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! Currently in EARLY ACCESS, we deeply appreciate your support as we continue to enhance this immersive gaming experience.

This game blends casual realism with endless defense, base building, unit management, and survival elements in a sandbox simulator. Your mission is to transform your zone into a safe fortress, rescue and manage civilians, and either integrate them into your population or ensure their evacuation for ultimate safety. Enhance your community's quality of life, combat enemies and infected threats with diverse tactics, utilizing an extensive range of units, air and land vehicles (currently in development), buildings, and weapons. Face and resolve randomized events, from minor incidents to catastrophic disasters, all from the convenience of your mobile device!

Experience SANDBOX Gameplay at your fingertips! Inspired by survival colony, RTS, and sandbox simulation games on PC, this mobile version introduces survival elements to keep you engaged.

To ensure an acceptable performance, your device should meet the following minimum specifications:

  • DEVICE: Oppo A5S or equivalent or better
  • CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent or better
  • GPU: PowerVR GE8320 or equivalent or better
  • RAM: 32GB with 3GB RAM or equivalent or better

We're excited to announce the release of v0.1, featuring:

  • Endless Defense Outpost/Base Building Survival RTS SANDBOX
  • Functional Units and Buildings with integrated logic
  • An escalating Endless Zombie Horde that increases speed with every kill
  • Civilian/Workers/Builders Management
  • Resource Collection with specific requirements
  • Saving Units, Buildings, and Resources
  • A dependable Main Sentry Gun with upgrade levels
  • A Simple Basic Research Tree
  • A Tactical Command System for Units

v0.2 is in development and will include:

  • Reported Bugfixes - Your input is invaluable!
  • Enhancements to Early Features
  • Introduction of Civilian and Military Vehicles
  • Random Interactive Events such as Civilian Rescue from Bus Crashes, Helicopter Crashes, Plane Crashes, and Essential Resource Drops
  • Improvements to the Main Sentry Gun Upgrades and Features
  • Collection of Player Suggestions

Future updates include:

  • v0.3 - Civilian & VIP Rescue Operations, Expeditions, In-depth Research Trees and Upgrades, Unit Gears and Customization, Explosives including Artillery, Grenade Launchers, and Rockets, Man/Unmanned Emplacements, and a Population Mood System
  • v0.4 - More Sandbox Options including Grid Size, Starting Units, and Resources, New Enemy Variants and Otherworldly Species, Improved Enemy Pathing and Logic, Human Raiders, and a Unit Cover System
  • v0.5 - Art & Animation Improvements/Reworks, FPS Performance Optimization, and Random Events during Expeditions
  • v0.6 - Introduction of a Weather System, Day and Night Cycle, Quarantine Facility, and an Infection System

Additional features to be implemented include Unit and Theme Customizations, and more visionary ideas to come!

Rest assured, the project will not be considered complete until I am fully satisfied with it. Thank you for your continued support!

Here are some known issues/bugs:

  • Walls/Defenses may appear doubled or tripled after loading a saved game, making them super sturdy
  • Zombies/Infected become super fast after 5000 kills and 1000 evacuations upon continuing a saved game
  • Low FPS on the Main Menu (currently under investigation but not a priority)
  • Large install size due to uncompressed frames used for smooth and clear how-to-play animations
  • Rescued Survivors in Holding disappear when continuing a saved game (workaround: evacuate them before quitting the game)
  • Already dead single units may reappear alive upon continuing a saved game
  • Workers and Builders count reset to 4/5 upon continuing a saved game
  • Builders may get stuck on invisible tasks or between built walls (use the finger tool to interact with units)
  • Workers may wander off; toggle the collection tool to redirect them to work

Thank you for your patience and support as we work through these issues and continue to develop this exciting game!

Till you Last: Safe Zone Screenshot 0
Till you Last: Safe Zone Screenshot 1
Till you Last: Safe Zone Screenshot 2
Till you Last: Safe Zone Screenshot 3
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