Civilization VI: Conquer Faith – The Fastest Religious Victory Paths
A Religious Victory in Civilization VI can be surprisingly swift, especially if the competition for religious dominance is limited. While many civilizations boast strong religious capabilities, some excel at achieving this victory type with exceptional speed. This guide highlights four Civ VI leaders who, under the right conditions and with strategic prioritization, can secure a remarkably fast Religious Victory.
Theodora – Byzantine: Conquest and Conversion
Leader Ability: Metanoia (Holy Sites grant Culture equal to Adjacency Bonus; Farms gain +1 Faith from Hippodromes and Holy Sites)
Civilization Ability: Taxis (+3 Combat and Religious Strength for each converted Holy City; killing a unit spreads your religion)
Unique Units: Dromon (Classical Ranged unit), Hippodrome (replaces Entertainment Complex, grants Amenities and a free Heavy Cavalry)
Theodora's strategy revolves around aggressive religious expansion through conquest. The Byzantine ability boosts combat and religious strength with each converted Holy City, and slain enemies spread your faith. The Hippodrome fuels rapid conquest with free Heavy Cavalry. Prioritize Theology and Monarchy civics for quick Policy Slot gains. The Crusades founding belief enhances combat strength against same-religion units. Convert cities before invasion to maximize religious influence and hasten conversion. Combine military pressure with Missionaries/Apostles for swift Holy City conversions.
Menelik II – Ethiopia: Hilltop Faith
Leader Ability: Council of Ministers (Cities founded on Hills gain Science and Culture equal to 15% of their Faith output; +4 Combat Strength for units on Hills)
Civilization Ability: Aksumite Legacy (Resource improvements gain +1 Faith per copy; International Trade Routes grant +0.5 Faith per resource in the origin city; Archaeologists and Museums can be purchased with Faith)
Unique Units: Oromo Cavalry (Medieval Light Cavalry unit), Rock-Hewn Church (+1 Faith per adjacent Mountain or Hill tile; provides Tourism from Faith after Flight; spreads +1 Appeal)
Menelik II's strength lies in efficient Faith generation without sacrificing Science or Culture. Found cities on Hills to leverage his Leader ability, enabling focused Faith production. Build Rock-Hewn Churches near mountains and hills for maximum Faith bonuses. Maximize Bonus and Luxury Resource copies and trade routes for extra Faith. A secondary focus on Culture accelerates Civic tree progression for enhanced religious influence.
Jayavarman VII – Khmer: Riverine Faith Boom
Leader Ability: Monasteries of the King (Holy Sites gain Food equal to Adjacency Bonus; +2 Adjacency from Rivers; +2 Housing near Rivers; triggers Culture Bomb)
Civilization Ability: Grand Barays (Aqueducts provide +1 Amenity and +1 Faith per Citizen; Farms gain +2 Food near Aqueducts and +1 Faith near Holy Sites)
Unique Units: Domrey (Medieval Siege unit), Prasat (+6 Faith, Relic slot, extra Housing, Culture, and Food with certain beliefs; +0.5 Culture per Citizen)
Jayavarman VII excels at rapid Religious victories through optimized Holy Site placement and city growth. Position Holy Sites next to rivers for massive Faith generation, Housing, and Culture Bombs. Aqueducts provide extra Amenities and Faith. The Prasat boosts Culture and provides significant Faith. Prioritize Wonders like the Great Bath and The Hanging Gardens to enhance growth and mitigate river penalties. Generate Apostles/Missionaries for rapid, peaceful Holy City conversions.
Peter – Russia: Tundra Triumph
Leader Ability: The Grand Embassy (Trade Routes with more advanced civilizations grant +1 Science and +1 Culture per 3 Technologies or Civics they are ahead)
Civilization Ability: Mother Russia (+5 extra founding tiles; Tundra tiles grant +1 Faith and +1 Production; units immune to Blizzard; enemies suffer double penalties in Russian territory)
Unique Units: Cossack (Industrial Era), Lavra (Replaces Holy Site; expands by 2 tiles when a Great Person is spent)
Russia, a formidable civilization, is exceptionally strong for Religious Victories. Peter's ability boosts Science and Culture from Trade Routes. Russia's civilization ability grants extra tiles, Faith, and Production from Tundra. The Lavra's expansion mechanic allows for rapid territorial growth. Utilize the Dance of the Aurora pantheon for enhanced Tundra yields. Build Settlers with the Magnus promotion to prevent population loss during expansion. Construct Lavras and St. Basil's Cathedral for maximized Tundra bonuses. Peter's strategy focuses on early game expansion and Faith generation from Tundra tiles, leading to a potentially incredibly fast Religious Victory.