Home News Science Victory Race: Top Civs in Civilization VI

Science Victory Race: Top Civs in Civilization VI

Author : Emery Update:Jan 19,2025

Science Victory Race: Top Civs in Civilization VI

Civilization 6: Conquer the Tech Tree with These Leaders for a Speedy Science Victory

Civilization 6 offers three paths to victory, but a swift Science victory can be surprisingly achievable with the right leader. While some civilizations excel at rapid technological advancement, certain leaders can significantly accelerate this process. This guide highlights four leaders exceptionally well-suited for achieving a quick Science victory in Civ 6. Remember, strategic empire expansion and efficient resource management are key to success.

Seondeok - Korea:

Leader Ability: Hwarang: Each Governor promotion grants +3% Culture and Science to their city.

Civilization Ability: Three Kingdoms: Farms and Mines gain +1 Food and +1 Science respectively for each adjacent Seowon.

Unique Units: Hwacha (Renaissance), Seowon (Campus replacement, +4 Science, -2 Science for adjacent Districts)

Seondeok's strength lies in the synergy between her ability and Korea's unique district, the Seowon. Early game expansion is crucial. Prioritize Governor promotions for significant Science boosts. Strategically place Seowons at least two tiles from city centers, adjacent to Mines to maximize science output. This strategic placement offsets the Seowon's adjacency penalty.

Lady Six Sky - Maya:

Leader Ability: Ix Mutal Ajaw: Cities within 6 tiles of the capital gain +10% to all yields and a free Builder upon founding, but cities beyond 6 tiles suffer -15% yields.

Civilization Ability: Mayab: No Housing from Fresh Water or Coastal cities; gain +1 Amenity per adjacent Luxury Resource. Farms gain +1 Housing and +1 Production when adjacent to an Observatory.

Unique Units: Hul'che (Ancient), Observatory (+2 Science from Plantation adjacency, +1 from Farms)

Lady Six Sky's ability encourages a compact empire within a 6-tile radius of the capital. This restriction, however, is offset by the significant yield bonuses. Focus on building Observatories adjacent to Plantations and Farms for substantial Science gains. Early expansion within the 6-tile radius is key to maximizing this leader's potential.

Peter - Russia:

Leader Ability: The Grand Embassy: Trade routes with more advanced civilizations grant +1 Science and +1 Culture for every 3 Technologies or Civics they possess that Russia lacks.

Civilization Ability: Mother Russia: +5 extra tiles when founding a city; Tundra tiles grant +1 Faith and +1 Production; units are immune to Blizzards; enemies suffer double penalties in Russian territory.

Unique Units: Cossack (Industrial), Lavra (Holy District replacement, expands by 2 tiles when a Great Person is spent)

Peter is a versatile leader, excelling in multiple victory types. His Science gains from trade routes make him a strong contender for a Science victory. Early expansion is vital, leveraging Russia's increased city founding range. Focus on establishing strong trade routes with technologically advanced civilizations and building Campuses near mountains to boost Science production.

Hammurabi - Babylon:

Leader Ability: Ninu Ilu Sirum: Building any district (except Government Plaza) grants the cheapest building for that district for free, plus a free Envoy.

Civilization Ability: Enuma Anu Enlil: Eurekas instantly unlock Technologies, but Science output is reduced by 50%.

Unique Units: Sabum Kibittum (Ancient), Palgum (+2 Production, +1 Housing, +1 Food for adjacent Fresh Water)

Hammurabi's seemingly detrimental civilization ability is countered by his rapid expansion strategy. The -50% Science penalty becomes less impactful with more cities. Prioritize triggering Eurekas early, focusing on Production, Currency, and city growth. Delay building Campuses until later to leverage the free building from his leader ability, resulting in a significant Science boost. Spies can help accelerate Eureka progress by gaining intel from more advanced civilizations. By the Middle Ages, you should have enough gold to purchase secondary Campus buildings for a massive Science advantage.

These leaders, combined with shrewd planning and aggressive expansion, can pave the way to a rapid and satisfying Science victory in Civilization 6. Remember to adapt your strategy based on the game's circumstances and the actions of your opponents.

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