This week, the InZOI development team is taking a well-deserved New Year's break (a three-day holiday in South Korea). Before their break, project lead Hyungjun "Kjun" Kim shared exciting updates on highly requested community features, revealing which will be implemented and to what extent.
Image: discord.gg
InZOI will allow players to use real facial capture to create zoi templates. While previously announced, Kjun emphasized further simplification of this already convenient feature.
Personal pets will be a part of InZOI, though this feature won't be available during early access. Players will need to be patient for this one—a detail particularly noteworthy given Kjun's own love of animals.
Prepare for some verticality! InZOI will feature tall buildings, capped at 30 floors. While the engine supports higher structures, this limitation ensures optimal performance.
Get ready for some action! Gas stations and full-fledged fight mechanics will be included. Kjun acknowledged feedback regarding the initial, shallow slap mechanic and confirmed a more robust fighting system with clear winners and losers.
Finally, a tutorial will be implemented to help newcomers navigate the game mechanics. This thoughtful inclusion is a testament to the developers' commitment to player experience.
Currently, Krafton still plans to release InZOI in early access at the end of March, with no anticipated delays.