A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win model, where the "payment" isn't to the developers but to upgrading PC hardware.
This is clearly a serious bug, not an intended game mechanic. However, a swift fix isn't likely. The problem stems from the Delta Time parameter—a crucial element in game design that ensures consistent gameplay regardless of frame rate. Resolving this technical issue will require considerable developer time and effort.
The following heroes are currently known to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit reduced movement speed, lower jump heights, and diminished damage output. Other heroes may also be impacted. Until a patch is released, improving your FPS, even at the cost of visual fidelity, is the recommended workaround.