Civilization 7 developer Firaxis has just released patch 1.0.1, perfectly timed with the strategy game's full launch. This follows an advanced access period that garnered a 'mixed' user review rating on Steam. Firaxis is actively addressing community feedback, focusing on concerns about the user interface, map variety, and the absence of certain features that fans have come to expect from the franchise.
In an interview with IGN before the release of Take-Two's third-quarter financial results, CEO Strauss Zelnick acknowledged the negative feedback from both press and players regarding Civilization 7. Despite this, Zelnick remains optimistic, emphasizing that the "legacy Civ audience" will warm up to the game as they continue to play. He described the game's early performance as "very encouraging."
Now that Civilization 7 is accessible to everyone, not just those who paid for advanced access, Firaxis has introduced Patch 2, exclusive to PC, Mac, Linux, and Steam Deck users. In a Steam post, Firaxis announced that this is the first of several planned patches aimed at responding to feedback from the advanced access phase. The complete patch notes are listed below.
It's important to mention that Firaxis has temporarily disabled crossplay multiplayer to speed up PC updates. This means that PC patches, including patch 1.0.1, might be released on a different schedule than those for consoles. However, this change does not affect console-to-console or PC-to-PC multiplayer, as clarified by Firaxis.
Best Civ 7 Leaders
For those looking to dominate the world in Civilization 7, be sure to check out our comprehensive guides. These include tips on achieving every type of victory, understanding the significant changes from Civilization 6, and avoiding common mistakes. We also provide detailed explanations of all map types and difficulty settings to help you strategize effectively.
Civilization 7 1.0.1 Patch 2 - February 10, 2025
Gameplay
Windows PC/Mac/Linux/Steam Deck
- Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
- City States will now transition into Friendly Independent Powers during Age Transition instead of disappearing. They will also start with more units in Exploration and Modern Ages.
- Addressed inconsistencies with Naval Combat, ensuring Naval Units use the correct Combat Strength values when attacking, take reciprocal damage, and move into the attacked tile after defeating another Naval Unit.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age, giving players more time to achieve a Victory.
- Towns will automatically switch their focus back to Growing if they are no longer eligible for their chosen Focus due to population changes.
- Future Civic is now repeatable in all Ages, with increased costs for repeated Future Tech and Future Civic.
- Fixed an issue where too many bonuses to Growth could result in negative Food needed for the next growth event.
- Improved Rail Networks to enhance the reliability of Settlements connecting to the Rail Network over water by building Ports.
- Enhanced the Loyalty Crisis in the Antiquity Age, allowing the purchase of Villas in towns to manage settlement happiness.
A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.
AI
Windows PC/Mac/Linux/Steam Deck
- AI will now offer high-value Cities less often during Peace Deals.
- In the Modern Age, AI will declare war less frequently at the start and consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology, but an increased desire for war with players of Opposing ideologies, and a decreased desire for Peace with players of opposing Ideologies.
Camera
Windows PC/Mac/Linux/Steam Deck
- Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.
UI
Windows PC/Mac/Linux/Steam Deck
- Replaced the Simplified Chinese font with the font used in Civilization VI, with further improvements planned for future patches.
- Fixed issues with the Settlement menu not opening when clicking on a non-player's Settlement Banner, yield icons not populating on available buildings when converting a town to a city, and some text being cut off on the Global Yields Breakdown screen.
- Added notifications for completed Espionage actions.
- City projects are no longer displayed as purchasable.
- Your current religion is now displayed first in the belief picker tabs.
- Fixed issues with a District’s health bar remaining on-screen after being fully healed, Leaders not having portraits when relationships change, and the background color not updating when changed in the Player Customize tab.
- Improved the alignment of leader names and portraits on the Age Summary and the spacing between Civ descriptions, unique units, and building icons on the loading screen.