Tiled Map Editor: A Free Tool for Creating 2D Game Maps
TMEditor is a free, versatile tool simplifying the creation of 2D game map layouts. Beyond basic tile placement, it allows you to define abstract game elements like collision zones, enemy spawns, and power-up locations. All this data is neatly stored in the standard .tmx format.
How to Use TMEditor
Map creation with TMEditor follows these simple steps:
- Define your map dimensions and base tile size.
- Import your tileset(s) from image files.
- Arrange tilesets on the map.
- Add objects to represent abstract game elements.
- Save your map as a .tmx file.
- Import the .tmx file into your game engine for use.
Key Features
- Orthogonal and Isometric map orientations
- Support for multiple tilesets
- Multiple object layers for complex map design
- Eight-layer editing for detailed maps
- Custom properties for maps, layers, and objects
- Editing tools: Stamp, Rectangle, Copy/Paste
- Tile flipping capabilities
- Undo/Redo functionality (currently for tile and object placement)
- Object support: Rectangle, ellipse, point, polygon, polyline, text, image
- Object placement on isometric maps
- Background image support
- Export formats: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)
Version 1.0.27 (October 4, 2024)
This latest release includes bug fixes.