Choosing the best classes in *Xenoblade Chronicles X Definitive Edition* can be daunting, given the extensive range of options and the time it takes to master new weapon skills. While nearly any class can be effective in this RPG, some stand out due to their versatility and utility. If you're fond of the class you start with, don't worry; it's one of the game's most adaptable choices.
Our guide to *Xenoblade Chronicles X Definitive Edition* classes highlights the top five classes, explaining why they deserve your attention.
Drifter

*Xenoblade Chronicles X* encourages you to move away from the Drifter class once you reach rank 10, but this starting class remains highly versatile and beneficial throughout the entire game. For fans of the original *Xenoblade Chronicles*, Drifter is akin to Shulk but with a more limited skill set. It offers a mix of debuff and offensive arts, including skills that can stagger and topple enemies, and even one that regenerates your health, reducing reliance on your party for healing.
Drifter wields assault rifles for potent ranged attacks and knives for strong melee combat, ensuring flexibility in battle. Moreover, Drifter boasts the highest number of skill slots among all classes, making it ideal for customization. Even if you experiment with other classes to master new skills, returning to Drifter is worthwhile for tailoring it to your playstyle.
Full Metal Jaguar

Full Metal Jaguar, Elma's class, is a high-risk, high-reward choice. It boosts your critical hit rate when your HP drops below 50 percent, with a skill that keeps you in that dangerous zone by reducing your health during attacks. The Ghost Factory skill allows allies to evade incoming attacks, while Electric Surge deals ether damage, a rare feature among melee classes. Even the class' basic skill, Shadowstrike, packs a punch.
Duelist

Duelist excels as a self-sufficient close-range fighter with solid ranged capabilities. Armed with a longsword and an assault rifle, similar to an enhanced version of the Drifter's setup, Duelists access a broad array of skills. Last Stand uses your TP to boost the party's TP, perfect for setting up powerful attacks. Soul of the Samurai infuses basic attacks with area-of-effect damage, and True Stream Edge recovers TP when your morale is high. However, Blossom Dance stands out as a top-tier skill, staggering enemies and ignoring their resistances, making it invaluable in combat.
Mastermind

Mastermind is ideal for players who prefer manipulating enemy behavior rather than dealing direct damage. Though its arts may not be as powerful as those of the Duelist, they simplify long battles against formidable foes. Mastermind can strip enemy buffs, reduce debuff resistance at level seven, and inflict the virus effect with its capstone art. It requires keen attention to battle dynamics, but the strategic advantage it offers is well worth it.
Galactic Knight

While often associated with Skell users, Galactic Knight provides substantial benefits beyond piloting giant fighting robots. They can remove debuffs, heal allies, and deal specialized heavy damage. Galactic Knights can also reduce their own cooldowns through melee combos. Their Skell-specific abilities further enhance their combat prowess by restoring appendage HP and boosting power without any prerequisites.