In *Kingdom Come: Deliverance 2*, crime isn't a minor setback; it's a game-changer. Stealing, trespassing, even roughing up a peasant can have serious repercussions. This guide explains the intricacies of the game's crime and punishment system.
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How Crimes Work in *Kingdom Come: Deliverance 2*

Any action disrupting KCD2's law-abiding world is a crime. The sequel boasts improved AI, making NPCs far more perceptive of criminal activity. Expect consequences—whether caught in the act or tracked down later. These actions are considered illegal:
- Murder: Killing innocent NPCs.
- Theft: Stealing from homes, shops, or unconscious NPCs.
- Lockpicking: Breaking into locked buildings or chests.
- Pickpocketing: Stealing directly from people.
- Assault: Attacking civilians or guards.
- Animal Cruelty: Hurting domestic animals.
- Trespassing: Entering private areas without permission.
- Disrupting Order: Causing trouble in towns.
These actions can lead to suspicion, arrest, or worse. Guard and villager reactions vary based on the crime's severity.
What Happens When You’re Caught?

Guards will report you instantly if they witness a crime. Civilians can also report you, triggering an investigation. If caught, your options are:
Pay the Fine: The cost depends on the crime; petty theft might cost a few Groschen, but murder could bankrupt you or lead to harsher punishment.
Talk Your Way Out: High Speech or Charisma skills might let you convince guards to let you go. This works best for minor crimes.
Run for It: A risky option. Escaping makes you temporarily wanted. Returning to town later might still result in recognition unless you change clothes or bribe officials.
Accept the Punishment: If you can't pay or escape, face the consequences. Punishment severity depends on the crime.
How Punishments Work in *Kingdom Come: Deliverance 2*

Punishments range from minor inconveniences to execution.
Pillory (Public Humiliation): For minor offenses like trespassing. A short sentence, but damages your reputation.
Caning (Physical Punishment): For mid-tier crimes like assault and theft. Reduces health and stamina.
Branding (Permanent Criminal Status): For repeat offenders or serious crimes like murder. You're marked as a criminal, affecting NPC interactions and guard behavior.
Execution (Game Over): The ultimate consequence for severe crimes.
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How Crime Affects Your Reputation
Reputation significantly impacts how NPCs treat you. Each town and faction tracks your reputation separately. A low reputation results in hostility; a high reputation unlocks discounts, extra dialogue, and opportunities. Guards will search you more frequently if they suspect you. Improving your reputation requires community service, donations, and paying fines—similar to the Honor system in Red Dead Redemption 2.
How to Avoid Getting Caught
While the crime system is part of the game, it's wise to avoid unwanted attention.
- Minimize Witnesses: Check your surroundings before committing a crime. Change your disguise if spotted.
- Nighttime Operations: Commit crimes at night for better concealment.
- Careful Disposal of Stolen Goods: Sell stolen items to fences or black-market dealers far from the crime scene to avoid detection.