Pokémon TCG Pocket's in-game trading system fuels a thriving black market for digital cards on platforms like eBay. Players are openly buying and selling cards for prices ranging from $5 to $10, circumventing the game's terms of service which explicitly prohibit such transactions.
The trading mechanic facilitates this by requiring only an exchange of friend codes, with sellers often demanding specific, less desirable cards in return for the desired ones. Exploitation is possible because the game's trading restrictions only allow exchanges of cards with the same rarity. This means sellers can repeatedly acquire and sell rare cards like "ex" Pokémon without losing any cards from their own collection.
One example listing shows a Starmie ex card priced at $5.99, requesting 500 Trade Tokens, Trade Stamina, and an "unwanted Pokémon ex" in exchange. This highlights the loophole: the seller essentially profits without depleting their stock.
Numerous listings for rare cards, including "ex" Pokémon and 1-Star alternate art cards, are prevalent on eBay. Entire accounts, containing valuable in-game assets like Pack Hourglasses and rare cards, are also being sold – a common occurrence in online games, despite violating the terms of service.
The trading system itself has been controversial since its launch. Beyond the existing restrictions on pack openings and Wonder Picking, the introduction of Trade Tokens – requiring the deletion of five cards to trade one of the same rarity – further fueled player discontent.
This black market, however, likely would exist regardless of the trading restrictions. The core issue lies in the trading mechanic's limitations; players can only trade with friends, necessitating the use of external platforms like Reddit, Discord, and now eBay to facilitate transactions. Many players advocated for a built-in public trading system within the app.
Creatures Inc. has warned players against real-money transactions and other forms of cheating, threatening account suspensions. Ironically, the Trade Token system, implemented to curb exploitation, has instead inadvertently created this black market and alienated a significant portion of the community.
The developer is investigating improvements to the trading feature, but concrete solutions remain elusive despite ongoing complaints. Concerns persist that the trading system is designed to boost revenue for Pokémon TCG Pocket, which reportedly generated half a billion dollars in less than three months before the trading feature was even implemented. The inability to trade higher-rarity cards reinforces this suspicion, as readily available trading would diminish the need for players to spend significant sums on random card packs. One player reported spending approximately $1,500 to complete a single set.