Pocketpair, the developer behind the wildly successful game Palworld, has revealed that recent updates to the game were necessitated by an ongoing patent lawsuit with Nintendo and The Pokémon Company. Palworld launched early in 2024 on Steam for $30 and was simultaneously available on Xbox and PC via Game Pass, shattering sales records and setting new benchmarks for concurrent player numbers. The game's explosive popularity led Pocketpair's CEO, Takuro Mizobe, to comment on the overwhelming profits, stating that the developer struggled to manage the financial windfall. Capitalizing on this success, Pocketpair quickly signed a deal with Sony to establish Palworld Entertainment, a new venture dedicated to expanding the Palworld franchise, which later extended to a PS5 release.
The game's success, however, drew comparisons to Pokémon, with some accusing Pocketpair of copying Pokémon designs. Instead of pursuing a copyright infringement lawsuit, Nintendo and The Pokémon Company opted for a patent lawsuit, seeking 5 million yen (approximately $32,846) each, along with late payment damages and an injunction to halt Palworld's release.
In November, Pocketpair acknowledged the lawsuit centered around three Japanese patents concerning the mechanic of capturing creatures in a virtual field, similar to the method used in the 2022 Nintendo Switch game Pokémon Legends: Arceus. The mechanic in Palworld involves throwing a Pal Sphere to capture monsters, prompting the legal action.
Months later, Pocketpair confirmed that changes implemented in Patch v0.3.11, released in November 2024, were a direct result of the lawsuit. This patch altered the way players summon Pals, shifting from throwing Pal Spheres to a static summon beside the player, alongside other gameplay adjustments. Pocketpair stated that failing to make these changes would have severely impacted the gameplay experience.
Continuing with the adjustments, Patch v0.5.5 introduced further modifications, replacing the ability to glide using Pals with a glider that players must carry in their inventory. Although Pals still offer passive gliding buffs, the shift to a glider represents another compromise Pocketpair felt forced to make to prevent an injunction that could block the game's development and sales.
Pocketpair expressed disappointment over these necessary changes but emphasized their importance in maintaining the development of Palworld. Despite these adjustments, the studio remains committed to contesting the lawsuit, particularly the validity of the patents in question.
Pocketpair's full statement reflects their gratitude for fan support, their ongoing legal battles, and their dedication to Palworld's future, apologizing for the disruptions and promising continued development and exciting content.
At the Game Developers Conference (GDC) in March, IGN interviewed John "Bucky" Buckley, Pocketpair's communications director and publishing manager. Following his talk at the conference, Buckley discussed various challenges faced by Palworld, including unfounded accusations of using generative AI and stealing Pokémon models. He also shared insights on the unexpected nature of the patent infringement lawsuit from Nintendo, highlighting the shock it brought to the studio.