हेल्डिवर 2 कवच पैसिव्स: एक व्यापक गाइड और टियर लिस्ट
Helldivers 2 कवच को प्रकाश, मध्यम और भारी, गतिशीलता और रक्षा को प्रभावित करने वाले को वर्गीकृत करता है। हालांकि, असली गेम-चेंजर कवच पैसिव्स में निहित है-शक्तिशाली भत्तों ने गेमप्ले को काफी बदल दिया। यह गाइड आपको अपने लोडआउट को अनुकूलित करने में मदद करने के लिए एक पूर्ण अवलोकन और स्तरीय सूची प्रदान करता है।
सभी कवच निष्क्रिय और उनके प्रभाव
Helldivers 2 वर्तमान में 14 कवच पैसिव्स का दावा करता है, प्रत्येक आपकी रणनीति और मुकाबला प्रभावशीलता को प्रभावित करता है। याद रखें, केवल बॉडी कवच के पास निष्क्रिय हैं; हेलमेट और कैप मानक हैं।
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
आर्मर पैसिव टियर लिस्ट (संस्करण 1.002.003)
यह स्तरीय सूची विभिन्न मिशनों और दुश्मन प्रकारों में समग्र मूल्य, उपयोगिता और प्रभावशीलता के आधार पर निष्क्रियता का आकलन करती है।
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, using Thermites, and stun-locking enemies. |
Med-Kit | Significantly improves survivability, especially when combined with the Experimental Infusion booster, effectively cheating death. | |
Siege-Ready | Significantly boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-ammo weapons. | |
**A** | Democracy Protects | Provides substantial early-game defense, increasing survival against lethal damage. |
Extra Padding | Offers consistent armor rating increase for broad damage resistance. | |
Fortified | Extremely useful generally, but especially effective against Automatons, enhancing survival against explosives and improving weapon effectiveness against robotic foes. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attacks. | |
**B** | Peak Physique | Less useful as melee combat is generally avoided; the weapon handling improvement is beneficial against mobile enemies, but other options often prove more effective. |
Inflammable | Ideal for fire-based builds, particularly useful in environments with fire tornadoes; effective against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, but limited by its lack of highlighting points of interest or side objectives. | |
**C** | Acclimated | Limited utility as you rarely face all four elemental damage types (acid, electrical, fire, gas) simultaneously. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is relatively minor. | |
Electrical Conduit | Primarily useful against Illuminate, but other options often provide superior benefits, unless friendly fire is a major concern. | |
Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. |