Helldivers 2 Rüstung Passive: Eine umfassende Leitfaden & Tierliste
Helldivers 2 kategorisiert die Rüstung in leichte, mittlere und schwere und beeinflusste Mobilität und Verteidigung. Der echte Game-Changer liegt jedoch in den Panzerpassiven-kraftvolle Vorteile verändern das Gameplay erheblich. Diese Anleitung bietet eine vollständige Übersicht und eine Tierliste, mit der Sie Ihre Loadouts optimieren können.
Alle Panzerpassive und ihre Auswirkungen
Helldivers 2 verfügt derzeit über 14 Panzerpassive, die jeweils Ihre Strategie und die Kampfwirksamkeit beeinflussen. Denken Sie daran, nur Körperpanzer besitzt Passive; Helme und Umhang sind Standard.
| Armor Passive | Description |
|---|---|
| Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80% resistance to gas damage. |
| Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
| Electrical Conduit | 95% resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
| Extra Padding | +50 armor rating. |
| Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
| Inflammable | 75% resistance to fire damage. |
| Med-Kit | +2 stim capacity; +2 seconds stim duration. |
| Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
| Scout | 30% reduced enemy detection range; map markers generate radar scans. |
| Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
| Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
| Unflinching | 95% reduced recoil flinching. |

Panzerpassive Stufe Liste (Version 1.002.003)
Diese Tierliste bewertet Passive basierend auf Gesamtwert, Nutzen und Effektivität in verschiedenen Missionen und feindlichen Typen.
| Tier | Armor Passive | Why? |
|---|---|---|
| **S** | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, using Thermites, and stun-locking enemies. |
| Med-Kit | Significantly improves survivability, especially when combined with the Experimental Infusion booster, effectively cheating death. | |
| Siege-Ready | Significantly boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-ammo weapons. | |
| **A** | Democracy Protects | Provides substantial early-game defense, increasing survival against lethal damage. |
| Extra Padding | Offers consistent armor rating increase for broad damage resistance. | |
| Fortified | Extremely useful generally, but especially effective against Automatons, enhancing survival against explosives and improving weapon effectiveness against robotic foes. | |
| Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attacks. | |
| **B** | Peak Physique | Less useful as melee combat is generally avoided; the weapon handling improvement is beneficial against mobile enemies, but other options often prove more effective. |
| Inflammable | Ideal for fire-based builds, particularly useful in environments with fire tornadoes; effective against Terminids and Illuminate. | |
| Scout | Useful for revealing enemy positions, but limited by its lack of highlighting points of interest or side objectives. | |
| **C** | Acclimated | Limited utility as you rarely face all four elemental damage types (acid, electrical, fire, gas) simultaneously. |
| Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is relatively minor. | |
| Electrical Conduit | Primarily useful against Illuminate, but other options often provide superior benefits, unless friendly fire is a major concern. | |
| Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. |
