Maison Nouvelles Helldivers 2: Analyse optimale de niveau d'armure publiée

Helldivers 2: Analyse optimale de niveau d'armure publiée

Auteur : Violet Mise à jour:Feb 22,2025

Helldivers 2 Armour Passifs: A Guide complet et liste de niveaux

Helldivers 2 catégorise l'armure en lumière, moyen et lourd, impactant la mobilité et la défense. Cependant, le véritable changeur de jeu réside dans les passifs d'armure - des avantages puissants modifiant considérablement le gameplay. Ce guide fournit un aperçu complet et une liste de niveaux pour vous aider à optimiser vos charges.

Tous les passifs d'armure et leurs effets

Helldivers 2 possède actuellement 14 passifs d'armure, chacun ayant un impact sur votre stratégie et votre efficacité de combat. N'oubliez pas que seul le gilet articulation du corps possède des passifs; Les casques et les capes sont standard.

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding).
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds stim duration.
Peak Physique100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout30% reduced enemy detection range; map markers generate radar scans.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching95% reduced recoil flinching.

Liste des niveaux passifs d'armure (version 1.002.003)

Cette liste de niveaux évalue les passifs en fonction de la valeur globale, de l'utilité et de l'efficacité dans diverses missions et types ennemis.

TierArmor PassiveWhy?
**S**Engineering KitExtra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, using Thermites, and stun-locking enemies.
Med-KitSignificantly improves survivability, especially when combined with the Experimental Infusion booster, effectively cheating death.
Siege-ReadySignificantly boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with high-ammo weapons.
**A**Democracy ProtectsProvides substantial early-game defense, increasing survival against lethal damage.
Extra PaddingOffers consistent armor rating increase for broad damage resistance.
FortifiedExtremely useful generally, but especially effective against Automatons, enhancing survival against explosives and improving weapon effectiveness against robotic foes.
Servo-AssistedHighly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attacks.
**B**Peak PhysiqueLess useful as melee combat is generally avoided; the weapon handling improvement is beneficial against mobile enemies, but other options often prove more effective.
InflammableIdeal for fire-based builds, particularly useful in environments with fire tornadoes; effective against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, but limited by its lack of highlighting points of interest or side objectives.
**C**AcclimatedLimited utility as you rarely face all four elemental damage types (acid, electrical, fire, gas) simultaneously.
Advanced FiltrationOnly beneficial for gas-focused builds, and even then, the overall impact is relatively minor.
Electrical ConduitPrimarily useful against Illuminate, but other options often provide superior benefits, unless friendly fire is a major concern.
UnflinchingMinimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible.

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